
Unlike a lot of current titles, Metal Gear Solid V doesn't need top-level hardware. We suspect that the settings are not applied correctly at times. When we encountered fluctuations like that, we used the average of the two values. Even a restart of the game didn't change the result. After a short interlude with the settings on high, we recorded 57 fps with identical settings as before. During the first run, the GeForce GTX 950 posted 42 fps with maxed-out details.

The differences in performance of some of the systems had us scratching our heads. The PC platform desperately needed a reasonably well-engineered game after the disastrous launch of Batman: Arkham Knight. At least we didn't encounter any crashes or major bugs. There's an option to restrict the frame rate down further to 30 fps, which doesn't make much sense in our opinion. Even with the vertical synchronization disabled, The Phantom Pain remains restricted to 60 fps. Much more annoying, in our opinion, is the 60 fps limitation, which forces displays with 120 or 144 Hz to a lower refresh rate. completely on medium settings, for example). The system is not uniform in that some settings are missing (it's impossible to play Metal Gear Solid V. Some of the features can only be turned on or off, while others have a low, medium, high and extra high setting. The adjustment options are pretty extensive with the graphics menu offering 16 options, all of which don't require a restart.
